since many people asked me how to capture the VR output of the Unreal Engine, I will share my way of doing it here.
- i record it with https://obsproject.com/ with a minimum bitrate of 10000
- set screen res of windows to 1280x1024
- set the mirror mode to one eyed by entering "HMD mirror mode 2" into the console. no chance to get rid of distortion with the oculus yet though. HTC Vive will display without distortion though
- also setting the mirror dimensions in the console with say: "HMD mirror 1280x1024" won't work for me
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