6.4.16

SAE Cologne Unreal Engine Lecture Outcome 5.4.16

This is the outcome of our last lecture at SAE Cologne. we covered a couple of things:

  • Export meshes from 3dsmax with collision and LOD stages in one file
  • Introduce “Weighted Normals” script in 3dsmax
  • Create flashlight with keybindings and lightfunction
  • Footsteps on wooden floor and concrete
  • Basic materials with reflection textures having metalness, roughness and AO in the different channels.
  • Cam distance based detailshader
  • Triplanar Mapping for Dirtmask
  • Implement a tracing system to interact with things
  • Implementing an interact toggle system where one can turn on lights in different rooms
  • Opening a door by triggerbox