2.3.13

Art_2011_Berlin, Panel Station

the last time with art_2011 we made a panel station. topic in this lecture was hard surface modeling, baking as also diffuse texturing in photoshop
here i imported the asset into UDK (which wasn't part of the lecture)
all was very basic and odd..., so i added some colors in the last pic :)


everything you see in the normal, was baked but the chipped paint. this was done in photoshop. i removed the uv edge pixels of the detail normals i created there in order to not break the baked normalmap.


and here you see beautiful colors in the backround of the image that are equally catchy like the unique design of the panel station. you can also see, how i avoided to paint a penis on this object in order to artificially create attention or so....


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