10.7.11

Art_II_2010 Floorpanel

[UPDATE]
 i smashed some geometry features into the floor panel. it works way better now
however, now it could even use some more geometry over the lights.
here's the pic..

[\UPDATE] 

all courses have to go through it: floor panel creation.
and yes this panel would need some 3d features in it to be a cool panel.sorry for this fail.
all in all not a very satisfying result 
anyway for the sake of completeness i will post a screen of it
here it is in the same environment like the last panel.
i planned to make a panel with tracks for vehicles, but those tracks should also have a 3d representation and not only some normalmap features.
also there's lack of dirt in the diffuse. especially in corners and cavities.
so when your 3d features in a floor panel are very prominent, then better use a unique 3d mesh for it instead of only a plane.
 



1 comment:

  1. Hi there!

    I like your work. Actually i am a newbie in 3D and want to be an environment modeler.

    I started to using 3D coat for destruction effects. This program has nice features (depth paint feature is really cool).

    Did you try 3D Coat?

    Here are some stuff i did. Yea i know that they are looking bad :))

    http://i55.tinypic.com/rt26g8.jpg

    http://i52.tinypic.com/fc9b6.jpg

    http://i53.tinypic.com/mt6yl0.jpg

    See ya and thanks for tutorials.

    ReplyDelete

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