in this 3 day lecture we recreated a jungle scene with some architecture and then imported it and build it in UDK. all assets were created in a rush and therefore have no quality. but in the end all workflows were taught.
this is the final result:
and this is the reference from teh internets (i altered its color after our scene was final, since there wasn't any time left for colorcorrecting our scene :)
we focused on the workflows of creating the assets and using UDK
the lecture involved: sculpting, baking, creating tileable maps, using nvidia normalmap filter in conjunction with mudbox, creating speedtrees, UDK import, using the udk landscape and creating blended box mapped materials.
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