Showing posts with label vray. Show all posts
Showing posts with label vray. Show all posts

23.3.11

Vray Lava Shader Animation

here's the promised animation.
one electric noise in there is animating too fast, but i was too lazy, to chase him :)
so here it is

it has also a mesh displacement componentand is it's fully procedural.it uses also the blurs' "electric" map.
rendertime is long. a 640x380 frame is about ~5 minutes with medium quality rendersettings. because the procedural maps use much computing power.
there are still much flaws in there. but was best i could achive in that limited time back in the day.

i do not claim that this material or scene and rendersettings are very rendertime efficient.
ther could be some major flaws in there. textures of the rocks not included.
however i put the blurplugins and the warp texture into the rar file.
these are made by Blur and John Burnett
you need to install them, and of course you need Vray


Lava Vray Shader - from the "Risen"-Outro

yeah, i just found that in my backup folders. it's a shader i made for the "risen"-game outro.
its full animated and all. i will post an animation later and the shader later.

25.6.09

The Quality Link



for all students of Games-Academy and other visitors out there
i added a QUALITY LINK section on the right..
so if you seek knowledge, visit the linked sites and do the tutorials!

btw..
for this news i crafted a scene with a "quality chainlink" and rendered it with vray..
if you have vray and you are interested in the materials used in the scene, you can download
the scene HERE! they are complete procedural. vertex colors were used to blend the "weldings"

27.4.09

Cave Scene | Hand Modeling








hi, here is another update, which contains the hand modeling of my creature...
cheers













here the CGTalk WIP thread which is currently not that well visited..

26.4.09

my first time....








hi actually never wanted to model any creature in my whole lifetime. but currently i'm rendering animations with vray and its just great. so that i want to render a small private project with that cool renderer. that is how my next private project was invented..heres the concept:















the final product should be an animation.
it will be an automatic camera record, like the real life nightshots in forests we know from animal documentaries.

the setting: an expedition has discovered a planet with life potential. and it seems lifeforms are truely existent there.
they are not developed as humans and seem to be shy. they live in caves due to high temperatures on the surface.
anyhow they could be attracted by light.
so the scientists installed sites inside the caves systems, that carry lightsources cameras and energycells to record footage of the unknown species.
a very small story of a few seconds will give this shot some life.

the first posts only carry props, landscape and the creature.
i think this whole project will take not less than 2 or even 3 months cause of my job.

here are the first WIP's


























i tried to implement many overlapping shapes into the head, so it gets more interesting

for the chest i really have a hard time doing cool body topology, since i never modeled a creature.
the first try you see in the WIP, titeled "ugliness" there i just tried to model a chest without any references...that was silly.
then i thought the best would be to take references and trace them.
ans since the creature will be real skinny i chose skeleton references from the net.
for this i first traced a shoulderblade and then the rips, after that,
i placed the shoulder blade over the rips and deleted the underlying rips.
afterwards i closed all open topology. then i did the same with the shoulder and breastmuscle.

i believe no charmodeler would ever model this complicated way, but for me characternoob it turns out useful.

here the CGTalk thread