Showing posts with label one pic tip. Show all posts
Showing posts with label one pic tip. Show all posts

16.7.13

One Pic Tip: Broken Normalmaps in 3dsmax 2014

did you ever bake a normalmap in 3dsmax 2014 and there were seams, regardless what you do?
1st check if you you did everything right:
  • all uv islands have seperate smoothing groups
  • the pivots of high and low are matching
  • you reset the cage and pushed it by yourself 
  • for green channel "down" you leave the normalbump shader setting as is, for green channel "up" you turn on "flip green(y)" in the normalbump shadernode

if this all applies and the seam is still there, just restart max..it might work also for you!


"One Pic Tip": Invisible Vertecies in 3dsmax

this is a small tip from the archives.
did you ever run into invisible or super small vertecies in 3dsmax?
here is what you do:
1. try to increase/decrease vertex size in:
customize->preferences->viewports->show vertecies as dots->size
2. if this wont help, go find your computer screen resolution dialog and change the color depth to another setting and then do not accept or revert to your old setting.
this will basically reset your graphic card driver and your vertecies will be visible again!