17.10.11

Art_I_2010 Leveldesign

nothing fancy here. we had a leveldesign class and i forced the students to create some "fast" and rough assets to play with in the UDK. here are some examples.
sascha

we had only one day and a 3/4 for making assets and create some scene with them. the other quarter of the day was used to see how speedtree works.
sarah
the landscape and houses were also all done from scratch. we only used some few assets from UT
kevin
the task was to place objects in an urban area. there were some placing rules they had to follow and it worked out quite good.
also it can be seen, that weather and atmosphere effects are essential for a believable scene
tom

2 comments:

  1. Nice, not much time to create many assets. Looks like there was one texture pool or at least the same photo ressources available.
    Did everyone use cupemaps for windows reflections?

    cheers

    ReplyDelete
  2. hi oliver. every student or group of students made one or two assets. then all assets were given to every students and they got their chance to make their own scene. and yes they used a cubemap for the reflection.

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