jo hi, i just tried out a modeling technique for tileable stone textures. i used supporting edges around the corners, and then gave everything the same smoothing group.the meshes are not optimized then, so quite many polys here. the result is not that cool how i hoped for.
there are 5 different materials all on the same mesh. 1 diffuse, 1 normal, one specular.
always 2 lights with realtimeshader in 3dsmax viewport. no shadows, only ambient occlusion was on.
most of the time you will need to create tileable stonemaps in games, at least, when you're into open world games.
because the unique mapped meshes have a limitation of size, since the pixels get very large, when the prop is scaled. therefore you need tiles, to keep a reasonable texelsize.
so the cons about tileables are: seams, not very defined and blotchy geometry, therfore not readable.
so here i tried a technique, which should give the model a more defined and readable look by using supporting edges around meshcorners and then apply only 1 smoothing group to all
conclusion: when the mesh is optimized, this modeling techique can work,you will get slighty rounded corners.which can be made more solid, the more near you place the supporting edges to your corner edge.
absolutely inevitable is ambient occlusion shadow, which will give your model the depth it needs to read it well. all bigger engines will give you realtime AO shadows ingame.
if not available, a workaround could be dirtmaps in mapchannel 2 to fake AO. but thats much work.
btw. if you want to test my maps, or use them, then down them here: http://dl.dropbox.com/u/6300026/Stone_Tests.rar
have phun, i share them for free. give credit to me, if you use them, although the specs are very crappy.
13.9.10
Art_I_09_FFM, Industrial conctruct, leveldesign
jo this one is a late posting of a thing we made in frankfurt with the art_i_09_ffm at august, 26.-28., 2010
its an industry structure made with tileable maps.
the lecture was to make a leveldesign element with tileable maps.
the whole geometry is 18000 triangles.. which is reasonable for a showcase.
see the concept and reference below.
its an industry structure made with tileable maps.
the lecture was to make a leveldesign element with tileable maps.
the whole geometry is 18000 triangles.. which is reasonable for a showcase.
see the concept and reference below.
12.9.10
Schnupperkurs Sept. 2010
hi there, here another "schnupperkurs" weapon..we only made a lowpoly model. no uv's, nor texture..
its the "district 9 - assault rifle"
see it here..
and here the real weapon, weta made
its the "district 9 - assault rifle"
see it here..
and here the real weapon, weta made
1.9.10
Stone altar - 3d concept sketch
this one is a stone altar thingy in mudbox done for training purpose.
only highpoly with texture nothing baked.. ~2h
you wont see this one in any game.
only highpoly with texture nothing baked.. ~2h
you wont see this one in any game.
Time managment
hi there, heres an update concerning non graphic related stuff..
i searched for a good time managment software that fit my need and is all FREE!
now i found something, and i can only appreciate it and encourage you to use it!
this software will track right EVERYTHING you do on your computer and puts it in bar graphs.
The log-on time will be tracked, every software will be tracked, when and for how long you used it.
even the files you work on and the sites you visit will be tracked.
percentages will be computed. and week and monthly summaries can be reviewed.
its very powerful and easy to use and understand.
so visit http://www.manictime.com/ now and check out your computing behaviours!
i searched for a good time managment software that fit my need and is all FREE!
now i found something, and i can only appreciate it and encourage you to use it!
this software will track right EVERYTHING you do on your computer and puts it in bar graphs.
The log-on time will be tracked, every software will be tracked, when and for how long you used it.
even the files you work on and the sites you visit will be tracked.
percentages will be computed. and week and monthly summaries can be reviewed.
its very powerful and easy to use and understand.
so visit http://www.manictime.com/ now and check out your computing behaviours!
Subscribe to:
Posts (Atom)