5.3.14

S4G Berlin DA206 - Flashnade Modeling and Textures

hey internet. long time no hear.
that is because i had much work besides my lectures and in the future i will reduce the amount of lectures significantly, because my job in my company is currently enough.
anyway here is the outcome of the last lecture in berlin at the school4games.
we made a flash grenade. first highpoly, then lowpoly, then mapping of lowpoly, then bake the thing in 3dsmax and then painted in mudbox.

 baked and painted version

unfortunately, the painting was done in a hurry, since we only had 20 minutes left on the second day.
we didn't even have the time to make a nice rendering of it.

baked and painted version

the holes are not painted dark and the edges are not worn out enough.
also the metals have no interesting shading, and there's lack of a matching gloss map.

baked and painted version

only the body of the nade was baked to a normalmap. the rings were not baked. 

highpoly

the whole thing is still too highpoly ~800 tris and also a 1024 texture, but we wanted to make a beautiful piece and therefore put some geometry in it.

baked and painted version