we just tried to achieve different surface effects in 3dsmax. it sucked up more time than i thought it would.. 2 days in a whole. after the max session i tried to port the effects to udk. but failed in some points.we tried metal, wood as also two weapon handles. one should be rubber. the other plastic
in 3dsmax the oren nayar blinn was used for the rubber handle. all others are blinn shaders. in udk unfortunately there is no preset for other shading models. also the stills cannot resemble the surfaces like when moving around them.