17.4.11

Storeroom

this one was done during the last lecture by me while students worked on their assets.
i will push this scene a bit further. got some drive on this. perhaps i'll put it into UDK
 currently only mr render. only final gather with some glare.
i made heavy use of supporting edges and used only tileable textures with bumpmaps,
ah and of course a dirtmap
ah this was the reference pic. it's taken from indecay.com