25.10.10

Course Art_II_09, Industrial Scene

here another course and another industrial scene...
yes its rendered with mental ray. but a lighting like this can also be achieved with unreal engine.
the scene is not optimized with ~50000 tris. but lots of instanced geometry. and the overall tricount can easily be reduced to 30000.
these are all tileable maps
for sure i pimped it after the lecture and i will still change some things in it for a final picture. there are lots of flaws in it

3 comments:

  1. Very nice!
    I'd like to see you do something relatively low poly too :P

    ReplyDelete
  2. Hey Sascha,

    nice stuff! I revitalised my blog and while doing so I noticed that you dropped a comment over 1 year ago. Didn't notice it before :).

    ReplyDelete

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