30.6.09

A Gun modeled with GD_I_2009_FFM at the GA

hi, here something new, we did in the course.
tired of making swords, i offered to choose between a sword and a gun..
and so the students chose a gun.

this concept was found in the net, and it was from torvenius at deviant art

heres our model. we also have an animation, which i will post later


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we had no time for the mapping, so we plane mapped it from the side, to project the concept picture as a texture. the only thing we pelted was the handle.
the model is a bit optimized, but could be even more optimized.
also it has no spec and normalmap on it.

25.6.09

The Quality Link



for all students of Games-Academy and other visitors out there
i added a QUALITY LINK section on the right..
so if you seek knowledge, visit the linked sites and do the tutorials!

btw..
for this news i crafted a scene with a "quality chainlink" and rendered it with vray..
if you have vray and you are interested in the materials used in the scene, you can download
the scene HERE! they are complete procedural. vertex colors were used to blend the "weldings"

17.6.09

Cave Scene Update.. Finished creature modeling!!!




Creature modeling has just finished.
but i think there are still many regions i should give a clean up for later rigging and animation.
the model has ~ 31k tris at lowres, but is meant for subdivision
i think real char modelers would have modeled it far cleaner and confident so excuse any weirdness inside the wires

i think the next step should be cleaning up the mesh and then do the detailing in mudbox for the displacement..or perhaps only normal map to save later rendertime?!







13.6.09

GA Lecture Art_I_08




another lecture solved at GA...
we had:
  • normal maps with nvidia plugin in photoshop
  • landscape modeling
  • texture blends by vertex colors in 3dsmax
  • creating grass groups for realtime use
  • sculpting and painting a stone in mudbox and 3dsmax workflow
@ students: great course, good luck for the test