Creature modeling has just finished. but i think there are still many regions i should give a clean up for later rigging and animation. the model has ~ 31k tris at lowres, but is meant for subdivision i think real char modelers would have modeled it far cleaner and confident so excuse any weirdness inside the wires
i think the next step should be cleaning up the mesh and then do the detailing in mudbox for the displacement..or perhaps only normal map to save later rendertime?!