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Creature modeling has just finished.
but i think there are still many regions i should give a clean up for later rigging and animation.
the model has ~ 31k tris at lowres, but is meant for subdivision
i think real char modelers would have modeled it far cleaner and confident so excuse any weirdness inside the wires
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i think the next step should be cleaning up the mesh and then do the detailing in mudbox for the displacement..or perhaps only normal map to save later rendertime?!
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