27.7.09

third day of Art_I_08_FFM lecture



jo a bit late but finally a viewport shot of the stone, that was modeled in 3dsmax, then sculpted in mudbox, then mapped in max, then speed painted in mudbox :)
the trick is to go for hard edges otherwise this whole thinge would look too blobby.
currently i have a stone making video tutorial in the making, but its not ready yet.
perhaps the next week you can download it!

the initial diffuse and normal size was 2048, but it also works both reduced to 512!