SAE Cologne GABP413, unreal engine 2 day lecture, horror tunnel

the outcome of the lecture from november 2014 at SAE institute Cologne. we tried to achieve some kind of a horror hallway in the unreal engine 4 from scratch.


we have a tunnel with sound from freesound.org the door blasts open, then the lights go out and we have a levelchange inside the opened room, and then flickering light and then another levelchange to the start again. we covered asset importing and processing, a bit of material shaders, and basic blueprinting 

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