25.8.14

SAE Bochum - Unreal 4 lecture - Dining Room

hi, here is the result of the last lecture.
we had a basic lecture that covered every main module at its surface.
we also made 2 assets. one chair and one table, as also the room itself to cover the export process from 3dsmax and maya right into the engine. we put all the lod stages and the collisions in one file and imported it  without errors.



for the chair we didn't use any textures and for the table we used a mask to mask out the different material qualities.
unfortunately we hadn't had enough time to make the diner more realistic.
there also should be a better backdrop. looks like a diner in heaven that way haha.
we made 2 doors, one only with blueprint, and one with a matinee sequence.



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