Yet another art_2011 lecture. we wanted to create a fishing villiage.
but we only managed to create exactly one plank and one pole, as also some ropes, clothes and some pikes.:D
then we arranged the plank and the pole to get a building and a floor path, then took some screenshots.
only viewport rendering here
the modeling was in 3dsmax, and mudbox. where we painted the highpolyobjects with ptex and also baked the diffuse maps, which works quite well!
this was the concept i painted on my way to berlin..not very convincing though, haha