Lecture at Art_I_08_FFM - medieval chest

jo this time we made a medieval chest, that used not only sculpting but also displacements for the highpoly. the displacements were used for the metalparts and were done in 3dsmax with procedural maps.
the diffuse was made in mudbox and photoshop

Medieval chest in 3dsmax viewport with xoliulshader from sascha henrichs on Vimeo.

here is a crappy closing animation ;)
diffuse in mudbox and photoshop