Jo, this is the result of the lecture at Art II 2009 in berlin
its hard surface modeling of a Wall Panel, with a cable channel
we made the modeling in 3dsmax, baking in xnormal and textures in photoshop
Even though I wasn't there for the lecture, I was wondering how you texture your hard surface models. I've been looking into how 3D artists create hand painted textures and I was wondering if you had any techniques.
Even though I wasn't there for the lecture, I was wondering how you texture your hard surface models. I've been looking into how 3D artists create hand painted textures and I was wondering if you had any techniques.
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