Hi folks,
here is part one of another tutorial about stony stuff.
In this tutorial you will learn how to set up a modeling rig on a sphere object, in order to make it look like a stone.
This technique delivers a very believable result and is absolutely non destructive. Once set up, you can easily modify the results, only by changing the mappingoffsets in the first "cellular" displacement map.
This video is only about the modeling rig, a later tutorial will cover the mapping an texturing for the highpoly, as also an approach to make this a game ready asset.
~ 8 min
~ 110 MB HD
This video is only about the modeling rig, a later tutorial will cover the mapping an texturing for the highpoly, as also an approach to make this a game ready asset.
~ 8 min
~ 110 MB HD
Hi Sascha, wonderful tutorial ! As a long time max user, I've never tought of this method to make stones, I'm eagerly waiting the next step.
ReplyDeleteOnly one remark, When you flatten the stone at the end with a FFD, you should IMO put the modifier lower in the stack, just after the checker displacement to avoid flattening the medium & high frequency noises.
Great tutorial, nice workflow for making them stones.
ReplyDeleteGreat tutorial, nice workflow for making them stones.
ReplyDeleteyes pixel, you are right, i just overlooked it, thanks for this remark!
ReplyDeleteand also thanks for your nice comment, i really appreciate this!
I've just tried it, works perfectly. Forget about my remark, it's barely noticeable. On the other hand flattening the medium noise is important as it creates some fine stone "layers" one the border of the stone, very realistc !
ReplyDeleteWonderful tutorial. I look forward to the texturing section.
ReplyDeleteWitzig! :) Bin gespannt auf die Folgeteile. Feed ist abboniert ;)
ReplyDeleteVery nice tutorial for making stones and realy easy to understand. I realy prefer this kind of tutorials and be waiting eagerly for the next vidz.
ReplyDeleteM.Käsch
Very well done, i love it. :)
ReplyDeleteSuper work !! Cheers !!
ReplyDeleteHi,
ReplyDeleteVery nice tutorial! Any ETA on the next one?
Thanks.
I just found this tutorial today and wanted to thank you for the wonderful information you are sharing here and elsewhere on your blog. I hope you are still working on the promised parts 2 and 3. I really look forward to visiting here often.
ReplyDeletethank you island dreamer.
ReplyDeleteyes i'm still working on it. just got plenty of other stuff to do. so somtimes it can take a while ;) but stay tuned!!
Great, great tutorial!
ReplyDelete...imagine doing these by hand... even the most die-hard vertex tweaker would shudder ;)
Very useful tutorial.
ReplyDeleteThanks for the great effort.
muito bom.
ReplyDeletejuliokansas3d.blogspot.com
Legend...thanks for sharing this info
ReplyDeleteHello :) Great tutoral, however, the displacement (with the same properties as you) does not do the same thing at all. It gives me something like a golf ball.
ReplyDeletethank you for your help.
(I use 3DSMax 2011 and i'm a beginner at it)
it's all about sizes and units. be sure to use cm as units and a box that is that big like in the tutorial
ReplyDeleteHi Sascha, greetings from seattle. i really enjoyed this tutorial. i have searched high and low but cannot find the low poly game ready asset version. did you not make that tutorial as yet if? if not it would be great to see and follow it! keep up the good work!
ReplyDelete-C
jo hi. unfortunately it wasnt produced, since i had no time for it. i also don't think it will ever be done since there are plenty of baking tutorials out there yet.
ReplyDeleteIt's a shame but I understand, it is difficult to put together a tutorial. Anyway, thanks for sharing your knowledge. With someone to teach us the way is enough :)
ReplyDeleteIt's nice tut. Thx
ReplyDeleteHello sascha.
ReplyDeleteGreat tutorial and thanks for sharing with us. id like to ask a request,if its possible that you can please do a tutorial how to model a rectangular stone and give it the same effects you have used.
Kind regards.