hi, one more time you will learn, how to make cool stones.
currently i'm recording a "how-to" video concerning procedural displacment maps for stone props in 3dsmax.
so no more sculpting stones, now its displacment time.
but here you see only a sneak peak of the tutorial, just to justify another blog update ;)
Wow good stone workflow, but the stoneresolution ist to high for game or?
ReplyDeletethx! sure, of course you would bake it to a normalmap.
ReplyDeletei think i will make this a part of the tutorial. thank you!