9.11.09

Mudbox techniques for props #3 - Tileable Stone

here another tutorial concerning tileable normalmaps in mudbox
sorry bit long with 20 min. and big with 90 mb..
hope its useful to you.

example files for this tutorial

14 comments:

  1. nailt it, perfect blending.
    Immer wieder charmant auf englisch ^^

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  2. Great! I really love your mudbox tutorials, lloks so easy !

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  3. dude, since you hat alle the work removing the seams within 3d why roining it painting the seams away in pshop?

    i mean you still have the heightmap of the first sculpt, do the offset trick again, pick the center of the old image and put it in the new one,
    and so on, saves alot of time for me
    also fixing on normalsmap is bad

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  4. hi anonymous,
    i tell in the video, why i do not paint the seams in photoshop. its more clean and not at least more unique. anyway you would have to do some fixings in 3d also when you painted the seams in photoshop.
    and also its not really more work to fix it in mudbox rather in photoshop.
    painting seams in the displacments can only be a workaround and never of that quality you achieve in sculpting the seams away.

    the painting of the normals is no problem at all. though i have to admit, that i forgt to show to use "normalize normalmap" in photoshop after painting it. which is what i do normally (but is also not really neccessary when only copystamping the normalmap)

    hope that helps
    greets
    sascha

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  5. Nice tutorial, thanks for sharing! Just a little advice for your next stone structure-tut: Use another color than brown ;-p

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  6. So nice of you to share your work flow! I was searching for tutorials on how to create seamless terrain/rocks like in Gothic or Risen...It never occurred to me that the creator of those could actually have a website with tutorials! blast, I searched the whole freaking internet! ;)

    Anyway, hope you write more tutorials... On the other hand I hope you're working with the other piranhas again!

    Gruß
    Bela York Strein

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  7. Hi and thanks for your awesome tutorial set. They are extremely appreciated!

    How, I'm having a major issue with the displacement extraction. Everything I do just turn the displacement to black and white...and it doesn't look anything near what you have. And yes, I have tried all the file formats...I almost don't got any hair left on my head...this is frustrating.

    still, thanks for your tutorials!

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  8. hmm mohammad. i dont know, whats happening there. perhaps is the search distance too small?

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  9. Thank you so much for this, I will put it to good use!

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  10. Very, very useful tutorial :) It answers so many questions! But creates another ones ;) When I need to model rock forms, like small canyon or other similar terrain forms... what kind of actions should I make?

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  11. hey adamek, i fear that is too much to explain. besides that i also had to try and error until i can achieve a believable canyon style texture

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  12. great tutorial... I got one problem when I´m trying to extract the displacement map for the first time. I´m working on mudbox 2011.

    When I try to extract it, it generates with a black frame around the image.So it doesn´t generate the full image. Is the parameters Choose sample or Search distance has something to do with this!?...

    thanks...

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  13. thanks! that is because you did not use an own plane to sculpt that has its uv's spaned from 0-1. the default mudbox plane has size reduced uv's to eliminate diffuse painting artefacts.

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  14. oh, that was it, thanks, now works perfect!!...

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