Hard Surface Modeling - Art_I_08

Jo, this is day one at Art_I_08 at Games Academy Berlin.
Guys and Girls..you were so tired :D .. i had hard time to keep you awake...but ok, the topics a bit unspectacular..
we did some hard surface modeling, and the teaching of it can be very boring, since we always do the same: supporting edges :)
but believe me, once you did it sometimes, its really fun, since the results can be great
look at this floor tile....textures can always be improved.
we modeled it in 3dsmax, and rendered the highpoly on a single plane.
then we had the normal and the ambient occlusion.
then we put some base metal texture on it, and alsosome colors...i also did a specular map for it..
this one is rendered offline.

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