Game Art Mini Challenge #1 - Final Submission
yesterday night i finished this little challenge thingy for Game-Artist.net, since i have no time at the weekend, and the deadline is sunday, august 16th.
so the result i posted is somewhat dirty, and made in a rush..perhaps nothing for the portfolio.
not to mention, that the design is really crappy..i could have done muchos better, but didnt ;)
i used mudbox to sculpt the concrete parts, and bumps in the copperbulbs.
then i also used mudbox for the baking of the normal and AO of the unique mapped parts.
the concrete parts are stacked uv chunks to save pixelspace. having a payoff in the seams...
i used the 3dsmax 2010 viewport DX shader with 3 lights
the free " shader FX"takes the opacity part of the fences
the selfillu and opacity textures could have been optimized with another uv channel and smaller textures, but then it comes to renderproblems inside of max..
and i had no time to find another render solution
Triangle Count: 1412 tris