Result GA course Art_I_07

this time we tried to create a puddle decal and we were successful.
the workflow was like: sculpting a plane in mudbox (stones,dirt), then baking in 3dsmax to get the normal and the height map, then texture work in photoshop (diffuse,alpha,specular,normal details) and then setting up the direct x shader in 3dsmax viewport. thanx to doylle from www.game-artist.net for the nice 3dsmax directx viewportshader
the trianglecount of the decal is 2

here the screenz

here the wireframe :)