hi, i got a a little update concerning my procedural hobby...
the left material is the procedural representation of the painted concrete on the right of this picture.
currently i only managed to build the diffuse map. the bump will follow.
it came out as a hell of stacked noises with use of berconmaps plugin.
the only problem is, that i still have no technique to blend the "broken concrete" parts at these positions, where they are painted. a vertexcolor mix would soften up the edges too much.
now i plan to assign the "broken"-concrete map, to the "broken"-polys, and the "intact"-concrete to the intact-polys and search for a transition shader
if you are interested in the shader, you can grab it here
its 3dsmax 2009 version.
here you can see the shadertree
Wooowwww !!! This is just amazing !!! Can you make video tut for this procedural shader ?
ReplyDeletethank you very much, but no :) that would be too much to talk..and way too much numbers to tell :)
ReplyDeleteyou can download the material and then take a look at the shader
btw. read the next posting, after this on. there is also the bump map done and you can download a 3dsmax file for it!
ReplyDelete