tag:blogger.com,1999:blog-7721058254717788072.post7770024733250265164..comments2024-01-31T13:26:30.760+01:00Comments on CG Environments by Sascha Henrichs: a chair. concept from michael luekhofSaschahttp://www.blogger.com/profile/15875911705485232202noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7721058254717788072.post-79360896876222241002010-06-03T11:07:08.294+02:002010-06-03T11:07:08.294+02:00hi kris. basemeshes (max 2 mudbox) are best to onl...hi kris. basemeshes (max 2 mudbox) are best to only have 4 sided polys. yes.<br />but the later lowpolymeshes can have also tris. but you should avoid 5+ sides, since max will automatically set the hidden edges for you, and this can go wrong. also you can get shading problems with ngons..<br />udk will break everymesh to tris but will use the hidden edeg from max for it. so when they are turned Saschahttps://www.blogger.com/profile/15875911705485232202noreply@blogger.comtag:blogger.com,1999:blog-7721058254717788072.post-18265972455923151992010-05-18T12:45:24.850+02:002010-05-18T12:45:24.850+02:00Thank you for your answer.So the exported max to m...Thank you for your answer.So the exported max to mudbox model needs to have no triangles and no more then 4 sided polygons because Mudbox is picky?And how about UDK , does it care about face sides ?<br />These questions kept me away from working about 1 or 2 hours last time I modeled.Anonymoushttps://www.blogger.com/profile/03662575238666870714noreply@blogger.comtag:blogger.com,1999:blog-7721058254717788072.post-29472336927080160672010-05-17T22:43:46.064+02:002010-05-17T22:43:46.064+02:00hi kris. i could have worked much more exanctly. t...hi kris. i could have worked much more exanctly. there are plenty of overlapping faces and ugly sculpted polys..and the normalmap baking went terribly wrong, i had many raymisses, and i had to manually correct the normalmap..<br />the last step i only did rudimentary, and was not very strict with it. so this mesh wont ever see a game engine from inside ;)<br />a cool polycount for this chair Saschahttps://www.blogger.com/profile/15875911705485232202noreply@blogger.comtag:blogger.com,1999:blog-7721058254717788072.post-7322842455476235712010-05-17T22:17:21.633+02:002010-05-17T22:17:21.633+02:00You said "not painted very inspired and also ...You said "not painted very inspired and also a technical disaster :)<br />but the second issue is no problem since the screenshots are stills, ".<br />But why? Is it about poly count , design, or u just don't like it?<br />And a secon question:What is the optimal poly count for a low-res poly<br />prop?<br />It's lovely anyway.Anonymoushttps://www.blogger.com/profile/03662575238666870714noreply@blogger.com