tag:blogger.com,1999:blog-7721058254717788072.post4486177317529252704..comments2024-01-31T13:26:30.760+01:00Comments on CG Environments by Sascha Henrichs: Bunker P-24 with Art_II_2010Saschahttp://www.blogger.com/profile/15875911705485232202noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7721058254717788072.post-22731789857104279732011-06-08T13:06:38.432+02:002011-06-08T13:06:38.432+02:00Wow this is very good;
i really have a problem of ...Wow this is very good;<br />i really have a problem of producing proper Normal map from High to low poly models; it does not show right.<br /><br />any how; Thanks for your tutorials; they are very helpful; we are waiting for the part 3 of the procedural stone (low poly part).Raednoreply@blogger.comtag:blogger.com,1999:blog-7721058254717788072.post-38087142698058622352011-06-05T21:17:49.690+02:002011-06-05T21:17:49.690+02:00thank you. i absolutely use xnormal. and i think i...thank you. i absolutely use xnormal. and i think it's time to go for a new tut. the last one is long ago. but those are very time consuming and it's not prio 1, so i fear it still has to wait some time.<br />meanwhile i can recommend this site http://cg.tutsplus.com/ go and check out some tuts there you will find some "how to bake" stuff there<br />greets<br />saschaSaschahttps://www.blogger.com/profile/15875911705485232202noreply@blogger.comtag:blogger.com,1999:blog-7721058254717788072.post-65457477086445664582011-06-05T16:23:21.258+02:002011-06-05T16:23:21.258+02:00Hi there Sascha.
Again awesome work.
I'm reall...Hi there Sascha.<br />Again awesome work.<br />I'm really into prop/asset making, but how's your workflow?<br />I'm still trying to define my workflow to easy and fast produce props and assets to put into my UDK scenes.<br />Could you release some sort of tutorial on how you do it?<br />I saw an earlier production where you talked about NOT using xNormals. Do you use meshlab? I'm kraven911https://www.blogger.com/profile/14429052593371926419noreply@blogger.com