tag:blogger.com,1999:blog-7721058254717788072.post3612543663290896240..comments2024-01-31T13:26:30.760+01:00Comments on CG Environments by Sascha Henrichs: Art_I_2010 LeveldesignSaschahttp://www.blogger.com/profile/15875911705485232202noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7721058254717788072.post-38190522681692697292011-11-18T16:42:35.136+01:002011-11-18T16:42:35.136+01:00hi oliver. every student or group of students made...hi oliver. every student or group of students made one or two assets. then all assets were given to every students and they got their chance to make their own scene. and yes they used a cubemap for the reflection.Saschahttps://www.blogger.com/profile/15875911705485232202noreply@blogger.comtag:blogger.com,1999:blog-7721058254717788072.post-7111578409445548362011-10-18T16:59:41.193+02:002011-10-18T16:59:41.193+02:00Nice, not much time to create many assets. Looks l...Nice, not much time to create many assets. Looks like there was one texture pool or at least the same photo ressources available.<br />Did everyone use cupemaps for windows reflections?<br /><br />cheersOliver M-Hhttps://www.blogger.com/profile/13392631949755039242noreply@blogger.com